Skip to content

Sprite

Sprite are animated object which can be used for most elements of a game. Read more explanations about it.

Sprite

Animated object which can be used for most elements of a game

Object actions

Blend mode
Change the number of the blend mode of an object.
The default blend mode is 0 (Normal).

Tint color
Change the tint of an object. The default color is white.

Current frame
Modify the current frame of the object

Object conditions

Blend mode
Compare the number of the blend mode currently used by an object

Scale on Y axis
Compare the scale of the height of an object.

Scale on X axis
Compare the scale of the width of an object.

Current frame
Compare the index of the current frame in the animation displayed by the specified object. The first frame in an animation starts at index 0.

Object expressions

Expression Description
Object.AnimationFrameCount() Number of frames in the current animation of the object
Object.PointX(objectPointName) X position of a point
objectPointName Name of the point
Object.PointY(objectPointName) Y position of a point
objectPointName Name of the point
Object.Sprite() Current frame of the animation of the object

This page is an auto-generated reference page about the Sprite feature of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop features here.