Animatable capability
Animate objects. Read more explanations about it.
Animatable capability
Animate objects.
Behavior actions
Pause the animation
Pause the animation of the object
Resume the animation
Resume the animation of the object
Animation (by number)
Change the number of the animation played by the object (the number from the animations list).
Animation (by name)
Change the animation played by the object using the name of the animation..
Animation speed scale
Change the animation speed scale (1 = the default speed, >1 = faster and <1 = slower).
Behavior conditions
Animation finished
Check if the animation being played by the Sprite object is finished.
Animation (by number)
Compare the number of the animation played by the object (the number from the animations list).
Animation paused
Check if the animation of an object is paused.
Animation (by name)
Compare the animation played by the object using the name of the animation..
Animation speed scale
Compare the animation speed scale (1 = the default speed, >1 = faster and <1 = slower).
Behavior expressions
Expression | Description | |
---|---|---|
Object.Animation::Index() |
Return the number of the animation played by the object (the number from the animations list). | |
Object.Animation::Name() |
Return the animation played by the object using the name of the animation.. | |
Object.Animation::SpeedScale() |
Return the animation speed scale (1 = the default speed, >1 = faster and <1 = slower). |
This page is an auto-generated reference page about the Animatable capability feature of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop features here.